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11 Rüstung Soundeffekte

Downloads

A single bullet impact being forcefully deflected by a large, heavy iron shield. Thick, solid metallic hit with a brief, weighty rebound. Conveys strength and mass rather than sharpness. Low to mid-low metallic tone, tight attack, short controlled decay. No high-pitched ringing, no sparks, no background ambience or environment noise. Designed for a powerful, large boss reflecting bullets in a 2D top-down roguelike game.

0.6s

2

A single bullet impact being forcefully deflected by a large, heavy iron shield. Thick, solid metallic hit with a brief, weighty rebound. Conveys strength and mass rather than sharpness. Low to mid-low metallic tone, tight attack, short controlled decay. No high-pitched ringing, no sparks, no background ambience or environment noise. Designed for a powerful, large boss reflecting bullets in a 2D top-down roguelike game.

0.6s

21

Schild hochheben Blockiergeräusch

2.0s

4

Eigene Soundeffekte generieren

Dunkle Fantasy Waffenklang

2.0s

5

A single bullet impact being forcefully deflected by a large, heavy iron shield. Thick, solid metallic hit with a brief, weighty rebound. Conveys strength and mass rather than sharpness. Low to mid-low metallic tone, tight attack, short controlled decay. No high-pitched ringing, no sparks, no background ambience or environment noise. Designed for a powerful, large boss reflecting bullets in a 2D top-down roguelike game.

0.6s

1

A single bullet impact being forcefully deflected by a large, heavy iron shield. Thick, solid metallic hit with a brief, weighty rebound. Conveys strength and mass rather than sharpness. Low to mid-low metallic tone, tight attack, short controlled decay. No high-pitched ringing, no sparks, no background ambience or environment noise. Designed for a powerful, large boss reflecting bullets in a 2D top-down roguelike game.

0.6s

1

A single bullet impact being forcefully deflected by a large, heavy iron shield. Thick, solid metallic hit with a brief, weighty rebound. Conveys strength and mass rather than sharpness. Low to mid-low metallic tone, tight attack, short controlled decay. No high-pitched ringing, no sparks, no background ambience or environment noise. Designed for a powerful, large boss reflecting bullets in a 2D top-down roguelike game.

0.6s

1

Panzerkanone Schuss Wüste

1.0s

2

Metallischer Schildschlag stark

1.5s

8

Heavy shield slamming into metal armor, deep low metallic clonk with real mass behind it, brief and blunt — no thin clank, no ringing, weighty and dull rather than bright

1.0s

1

Panzerkanone Nachladegeräusch Metallisch

1.3s

8

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