Sep 8, 2026
Live Workshop: Voice Design
Brands and digital products need voices that sound human, consistent, and unmistakably their own, whether for a campaign, a game character, or a support agent.
Getting there today usually means weeks of casting, studio time, and re-records, in every language and every variation of tone.
Voice Design changes that equation: describe the voice you want in plain text and get an original, production-ready voice in seconds.
Age, accent, timbre, pacing, intent. All controlled by prompt, with no talent contracts, no recording sessions, and no limit on iterations.
In this session, we'll show how media, gaming, and product teams are using Voice Design in practice, demo the tool live, and share what's coming next.
What we'll cover
- What's possible today with prompt-generated voices, and where this already replaces traditional casting and recording workflows
- How to write prompts that produce the right voice on the first try: structure, descriptive vocabulary, and common mistakes
- From prototype to production: consistency across projects, multilingual use, and taking your voice into TTS, dubbing, and agents
- Rights, safety, and commercial use: what you can do with a voice created in Voice Design
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