> This is a page from the ElevenLabs documentation. For a complete page index, fetch https://elevenlabs.io/docs/llms.txt. For the full documentation in a single file, fetch https://elevenlabs.io/docs/llms-full.txt. # Sound effects ## Overview ElevenLabs [sound effects](/docs/api-reference/text-to-sound-effects/convert) API turns text descriptions into high-quality audio effects with precise control over timing, style and complexity. The model understands both natural language and audio terminology, enabling you to: * Generate cinematic sound design for films & trailers * Create custom sound effects for games & interactive media * Produce Foley and ambient sounds for video content Listen to an example: ## Usage Sound effects are generated using text descriptions & two optional parameters: * **Duration**: Set a specific length for the generated audio (in seconds) * Default: Automatically determined based on the prompt * Range: 0.1 to 30 seconds * Cost: 40 credits per second when duration is specified * **Looping**: Enable seamless looping for sound effects longer than 30 seconds * Creates sound effects that can be played on repeat without perceptible start/end points * Perfect for atmospheric sounds, ambient textures, and background elements * Example: Generate 30s of 'soft rain' then loop it endlessly for atmosphere in audiobooks, films, games * **Prompt influence**: Control how strictly the model follows the prompt * High: More literal interpretation of the prompt * Low: More creative interpretation with added variations #### [Products](/docs/eleven-creative/playground/sound-effects) Step-by-step guide for using sound effects in ElevenLabs. #### [Developers](/docs/eleven-api/guides/cookbooks/sound-effects) Learn how to integrate sound effects into your application. #### [API reference](/docs/api-reference/text-to-sound-effects/convert) Full API reference for the Sound Effects endpoint. ### Prompting guide #### Simple effects For basic sound effects, use clear, concise descriptions: * "Glass shattering on concrete" * "Heavy wooden door creaking open" * "Thunder rumbling in the distance" #### Complex sequences For multi-part sound effects, describe the sequence of events: * "Footsteps on gravel, then a metallic door opens" * "Wind whistling through trees, followed by leaves rustling" * "Sword being drawn, then clashing with another blade" #### Musical elements The API also supports generation of musical components: * "90s hip-hop drum loop, 90 BPM" * "Vintage brass stabs in F minor" * "Atmospheric synth pad with subtle modulation" #### Audio terminology Common terms that can enhance your prompts: * **Impact**: Collision or contact sounds between objects, from subtle taps to dramatic crashes * **Whoosh**: Movement through air effects, ranging from fast and ghostly to slow-spinning or rhythmic * **Ambience**: Background environmental sounds that establish atmosphere and space * **One-shot**: Single, non-repeating sound * **Loop**: Repeating audio segment * **Stem**: Isolated audio component * **Braam**: Big, brassy cinematic hit that signals epic or dramatic moments, common in trailers * **Glitch**: Sounds of malfunction, jittering, or erratic movement, useful for transitions and sci-fi * **Drone**: Continuous, textured sound that creates atmosphere and suspense ## Key facts * **Maximum duration**: 30 seconds per generation * **Output formats**: MP3 for all effects; WAV at 48 kHz for non-looping effects * **Looping effects**: Designed for seamless repeat playback — no audible start or end point * **Musical elements**: Drum loops, bass lines, and melodic samples can be generated; for full music production use the [Music](/docs/overview/capabilities/music) API > ElevenLabs provides APIs and SDKs for text to speech, voice cloning, speech to text, sound effects, voice isolator, voice changer, and conversational AI agents. Build voice-enabled applications with lifelike audio generation.