> This is a page from the ElevenLabs documentation. For a complete page index, fetch https://elevenlabs.io/docs/llms.txt. For the full documentation in a single file, fetch https://elevenlabs.io/docs/llms-full.txt. # How much does Dubbing cost? Dubbing is charged per minute of source media, for each language you dub into. The exact rate depends on the dubbing model you’re using — see the [pricing page](https://elevenlabs.io/pricing) for details. In the app, the total cost is shown for you to confirm before a dub starts. A dubbing project created with the [Dubbing API](/docs/eleven-api/guides/cookbooks/dubbing) has a minimum charge of one language. Creating a project charges you for one language’s dub up front, based on the duration of the source, and that charge prepays your first language target: * The charge is applied when you create the project, while its source is being prepared — not when you add the first language. * The first language you add (or the one you queue with `target_language` when creating the project) uses this prepaid charge rather than adding to it. * Each additional language you add is charged separately when you queue it. ## Handling failures * If a project fails to prepare — for example, its source cannot be transcribed — the creation charge is refunded. * If an additional language fails to generate, its charge is refunded. * The first language is prepaid by the project’s creation charge. If it fails to generate, the creation charge is not refunded, but the prepayment is not lost: it stays available, so retrying that language on the same project incurs no additional charge. * Deleting a project or language does not refund a dub that is already running. > ElevenLabs provides APIs and SDKs for text to speech, voice cloning, speech to text, sound effects, voice isolator, voice changer, and conversational AI agents. Build voice-enabled applications with lifelike audio generation.