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# Sound effects

## Overview

**Sound effects** enhance the realism and immersion of your audio projects. With ElevenLabs, you can generate sound effects from text and integrate them into your voiceovers and projects.

## Guide

Head over to [Sound Effects](https://elevenlabs.io/app/sound-effects). You can find it under
**Playground** in the sidebar.

In the text box, type a description of the sound effect you want (e.g., "person walking on
grass").

![Sound effects
settings](https://files.buildwithfern.com/https://elevenlabs.docs.buildwithfern.com/docs/3b14346a7ee375acc01d11b4ebb0ec0127a4a65bfab8e708d77ae5e639e64f38/assets/images/product-guides/sound-effects/sound-effects-settings.webp)

<ul>
  <li>
    Set the duration for the sound, or choose auto to let the AI decide. The maximum length is
    30 seconds.
  </li>

  <li>
    Turn <strong>Looping</strong> on to create a seamless loop. The ending will blend into the
    beginning without a noticeable gap.
  </li>

  <li>
    Adjust the prompt influence setting to control how closely the output should match the
    prompt. By default, this is set to 30%.
  </li>
</ul>

Click the arrow to generate. Four sound effects will be created each time.

Go to your **History** tab to access the generated sound effects. Click the **download** icon
and choose MP3 (44.1kHz) or WAV (48kHz). You can also click the **star** icon to save to your
favorites, so you can access it again from your **Favorites** tab. If needed, adjust the prompt
or settings and regenerate.

**Exercise**: Create a sound effect using the following prompt: Old-school funky brass stabs from
a vinyl sample, stem, 88 bpm in F# minor.

## Explore the library

![Sound effects explore](https://files.buildwithfern.com/https://elevenlabs.docs.buildwithfern.com/docs/d8d7c3cca84e6acb0dfc419aed291be764794f299b2c7c478a9efc3f8f6e25ef/assets/images/product-guides/sound-effects/sound-effects-explore.png)

Browse community-made sound effects in the **Explore** tab.

For more on prompting and how sound effects work, visit our [overview page](/docs/overview/capabilities/sound-effects).